Tarek El May
Technical Game Designer
Looking for a new opportunities in Montreal, Canada

SHOOT'N'LOOT
Spring 2016
Roles: Technical Game Designer, Programmer, Level Designer
Platformer where the player has to use level design objects in the environment to rise to his objective. He will have to avoid obstacles and hits that a massive boss will give him.
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The team was composed of 5 Game Designer and 4 3D Art graduates
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The game was developed on Unity 3D in less than 6 months.
This project gave me the opportunity to develop gameplay features using C# on Unity.

Rules (French):


Board:

Fall 2015
Roles: Technical Level Designer, Scripter
Prototype developed on Game Maker Studios.
Simple Shoot'Em'Up where the player has to loot his weapons from crates.
Fall 2014 (The video is commented)
Q*Bart