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SHOOT'N'LOOT

Spring 2016

Roles: Technical Game Designer, Programmer, Level Designer

Platformer where the player has to use level design objects in the environment to rise to his objective. He will have to avoid obstacles and hits that a massive boss will give him.

  • The team was composed of 5 Game Designer and 4 3D Art graduates

  • The game was developed on Unity 3D in less than 6 months.

This project gave me the opportunity to develop gameplay features using C# on Unity.

Rules (French):

Board:

Fall 2015

Roles:  Technical Level Designer, Scripter

Prototype developed on Game Maker Studios.

Simple Shoot'Em'Up where the player has to loot his weapons from crates.

 

 

Fall 2014 (The video is commented)

Q*Bart

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