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  • Before working in the game industry, I had the chance to study and get a few experiences as an architectural student. This provided me with methods and insights on how to create suitable and pertinent 3D environments in a Design point of view.

 

  • Since 2013, I've been able to combine my Game and Level design studies with variable work experiences. From Tester at Bug-Tracker to Game and Level Designer for an independent team in Montreal.

 

  • Through the indie game project I worked from January 2015 to July 2017, I've had the opportunity to build my experience as a Designer as well as 3D Modeling.

  • Since September 2016 I went from Tester to Lead Tester on the Online Ubisoft project, For Honor.

 

  • Today I'm looking for  new opportunities as Technical Game or Level Designer, and I'm hoping to strengthen all my skills to thrive in the industry.

Continously learning, and improving...

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